commit 45eae5419446dd02a281c59490a91ebeb5ed3e89 Author: truga Date: Sun Dec 15 16:07:08 2024 +0100 filter diff --git a/filter.filter b/filter.filter new file mode 100644 index 0000000..2fac700 --- /dev/null +++ b/filter.filter @@ -0,0 +1,545 @@ +#=============================================================================================================== +# NeverSink's Indepth Loot Filter - for Path of Exile +#=============================================================================================================== +# VERSION: 0.1.1 +# AUTHOR: NeverSink +# +# This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter +# With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding +# +# TWITTER: @NeverSinkDev +# DISCORD: https://discord.gg/mye6xhF +# TWITCH: https://www.twitch.tv/neversink +# PATREON: https://www.patreon.com/Neversink + +#-------------------------- +# Overrides - Uniques, Valuables +#-------------------------- + +Show + Rarity Unique + SetTextColor 175 96 37 255 + SetBorderColor 175 96 37 255 + SetBackgroundColor 53 13 13 255 + PlayAlertSound 3 300 + PlayEffect Brown + MinimapIcon 2 Brown Star + SetFontSize 40 + +## Divine Orb Style +Show + Class "Currency" + BaseType "Mirror" "Divine" "Perfect Jeweller's Orb" + SetFontSize 45 + SetTextColor 255 0 0 255 + SetBorderColor 255 0 0 255 + SetBackgroundColor 255 255 255 255 + PlayAlertSound 6 300 + PlayEffect Red + MinimapIcon 0 Red Star + +#-------------------------- +# Gold +#-------------------------- + +Show + StackSize >= 500 + BaseType == "Gold" + SetTextColor 255 255 255 + SetBorderColor 255 255 255 + MinimapIcon 2 Yellow Cross + PlayEffect Yellow Temp + +Show + BaseType == "Gold" + SetTextColor 180 180 180 + SetBorderColor 0 0 0 255 + SetBackgroundColor 0 0 0 180 + +#-------------------------- +# Uncut Gems +#-------------------------- + +Show + BaseType "Uncut " + SetTextColor 20 240 240 + SetBorderColor 20 240 240 + PlayAlertSound 2 300 + PlayEffect Cyan + MinimapIcon 1 Cyan Triangle + +#-------------------------- +# Socketables and Special Character Equipment +#-------------------------- + +# Special A Tier - League specific socketables and jewels +Show + BaseType "Soul Core" "Timeless" + SetTextColor 0 240 190 + SetBorderColor 0 240 190 + SetFontSize 40 + MinimapIcon 2 Cyan Triangle + PlayEffect Cyan + +# Special A Tier - Sanctum Relics +Show + Class "Relic" + SetTextColor 0 240 190 + SetBorderColor 0 240 190 + SetFontSize 40 + MinimapIcon 2 Cyan Triangle + PlayEffect Cyan + +# Special A Tier - Rare Jewels +Show + Class "Jewel" + Rarity Rare + SetTextColor 0 240 190 + SetBorderColor 0 240 190 + SetFontSize 40 + MinimapIcon 2 Cyan Triangle + PlayEffect Cyan + +# Special B Tier - Any Jewels +Show + Class "Jewel" + Rarity Magic + SetTextColor 0 240 190 + SetBorderColor 0 240 190 + SetFontSize 40 + PlayEffect Cyan Temp + +# Special B Tier - Any Runes and Charms +Show + BaseType " Rune" " Charm" + SetTextColor 0 240 190 + PlayEffect Cyan Temp + +#-------------------------- +# Socketables and Special Character Equipment +#-------------------------- + +# Currency Tier A: Gemcutter, Annullment +Show + Class "Currency" + BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance" + SetTextColor 255 255 255 255 + SetBorderColor 255 255 255 255 + SetBackgroundColor 240 90 35 + PlayAlertSound 1 300 + PlayEffect White + MinimapIcon 1 White Circle + SetFontSize 40 + +# Currency Tier B: Vaal, Chaos, Exalt, Exotic +Show + Class "Currency" + BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance" + SetTextColor 255 207 132 + SetBorderColor 255 207 132 + SetBackgroundColor 76 51 12 + PlayAlertSound 2 300 + PlayEffect White + MinimapIcon 1 White Circle + SetFontSize 40 + +Show + Class "Currency" + BaseType "Distilled" "Catalyst" "Essence of" "Omen of" + SetTextColor 255 207 132 + SetBorderColor 255 207 132 + SetBackgroundColor 76 51 12 + PlayAlertSound 2 300 + PlayEffect White + MinimapIcon 1 White Circle + +# Currency Tier C: Vaal, Chaos, Exalt, Exotic +Show + Class "Currency" + BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard" + SetTextColor 255 207 132 + SetBorderColor 255 207 132 + MinimapIcon 2 Grey Circle + +Show + Class "Currency" + BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact" + SetTextColor 255 207 132 + SetBorderColor 255 207 132 + MinimapIcon 2 Grey Circle + +Show + Class "Currency" + BaseType "Wisdom" "Shard" + +# Unknown currency +Show + Class "Currency" + SetTextColor 255 207 132 + SetBorderColor 255 207 132 + SetBackgroundColor 76 51 12 + PlayAlertSound 2 300 + PlayEffect Pink + MinimapIcon 1 White Circle + +# Fragments +Show + BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" + SetTextColor 255 207 255 + SetBorderColor 255 207 255 + SetBackgroundColor 65 20 80 + PlayAlertSound 2 300 + PlayEffect White + MinimapIcon 1 White Square + SetFontSize 40 + +Show + BaseType "Waystone" + Rarity <= Rare + SetTextColor 255 255 255 + SetBorderColor 255 255 255 + PlayAlertSound 4 300 + PlayEffect White + MinimapIcon 1 White Square + SetFontSize 40 + +#-------------------------- +# Value Rares +#-------------------------- + +Show + Class "Rings" "Amulets" "Belts" + Rarity Rare + SetFontSize 40 + SetTextColor 233 206 75 + SetBorderColor 233 206 75 + PlayEffect Yellow + MinimapIcon 1 Yellow Diamond + +#-------------------------- +# Rings, Amulets, Belts +#-------------------------- + +Show + Rarity Normal + Class "Rings" "Amulets" "Belts" + SetFontSize 40 + +Show + Class "Rings" "Amulets" "Belts" + Rarity Magic + SetFontSize 40 + +#-------------------------- +# Salvagable Items +#-------------------------- + +Show + Class "Helmets" "Boots" "Gloves" + Sockets > 0 + Rarity <= Magic + SetBorderColor 200 200 200 + SetFontSize 35 + +Show + Sockets > 1 + Rarity <= Magic + SetBorderColor 200 200 200 + SetFontSize 35 + +Show + Class "Helmets" "Boots" "Gloves" + Quality > 10 + Rarity <= Magic + SetBorderColor 200 200 200 + SetFontSize 35 + +Show + Quality >= 20 + Rarity <= Magic + SetBorderColor 200 200 200 + SetFontSize 35 + +Show + BaseType "Expert " + +Hide + Rarity <= Magic + Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" + Continue +Show + ItemLevel <= 8 + Continue +Show + ItemLevel = 9 + DropLevel >= 1 + Continue +Show + ItemLevel = 10 + DropLevel >= 2 + Continue +Show + ItemLevel = 11 + DropLevel >= 3 + Continue +Show + ItemLevel = 12 + DropLevel >= 4 + Continue +Show + ItemLevel = 13 + DropLevel >= 5 + Continue +Show + ItemLevel = 14 + DropLevel >= 6 + Continue +Show + ItemLevel = 15 + DropLevel >= 7 + Continue +Show + ItemLevel = 16 + DropLevel >= 8 + Continue +Show + ItemLevel = 17 + DropLevel >= 9 + Continue +Show + ItemLevel = 18 + DropLevel >= 10 + Continue +Show + ItemLevel = 19 + DropLevel >= 11 + Continue +Show + ItemLevel = 20 + DropLevel >= 12 + Continue +Show + ItemLevel = 21 + DropLevel >= 13 + Continue +Show + ItemLevel = 22 + DropLevel >= 14 + Continue +Show + ItemLevel = 23 + DropLevel >= 15 + Continue +Show + ItemLevel = 24 + DropLevel >= 16 + Continue +Show + ItemLevel = 25 + DropLevel >= 17 + Continue +Show + ItemLevel = 26 + DropLevel >= 18 + Continue +Show + ItemLevel = 27 + DropLevel >= 19 + Continue +Show + ItemLevel = 28 + DropLevel >= 20 + Continue +Show + ItemLevel = 29 + DropLevel >= 21 + Continue +Show + ItemLevel = 30 + DropLevel >= 22 + Continue +Show + ItemLevel = 31 + DropLevel >= 23 + Continue +Show + ItemLevel = 32 + DropLevel >= 24 + Continue +Show + ItemLevel = 33 + DropLevel >= 25 + Continue +Show + ItemLevel = 34 + DropLevel >= 26 + Continue +Show + ItemLevel = 35 + DropLevel >= 27 + Continue +Show + ItemLevel = 36 + DropLevel >= 28 + Continue +Show + ItemLevel = 37 + DropLevel >= 29 + Continue +Show + ItemLevel = 38 + DropLevel >= 30 + Continue +Show + ItemLevel = 39 + DropLevel >= 31 + Continue +Show + ItemLevel = 40 + DropLevel >= 32 + Continue +Show + ItemLevel = 41 + DropLevel >= 33 + Continue +Show + ItemLevel = 42 + DropLevel >= 34 + Continue +Show + ItemLevel = 43 + DropLevel >= 35 + Continue +Show + ItemLevel = 44 + DropLevel >= 36 + Continue +Show + ItemLevel = 45 + DropLevel >= 37 + Continue +Show + ItemLevel = 46 + DropLevel >= 38 + Continue +Show + ItemLevel = 47 + DropLevel >= 39 + Continue +Show + ItemLevel = 48 + DropLevel >= 40 + Continue +Show + ItemLevel = 49 + DropLevel >= 41 + Continue +Show + ItemLevel = 50 + DropLevel >= 42 + Continue +Show + ItemLevel = 51 + DropLevel >= 43 + Continue +Show + ItemLevel = 52 + DropLevel >= 44 + Continue +Show + ItemLevel = 53 + DropLevel >= 45 + Continue +Show + ItemLevel = 54 + DropLevel >= 46 + Continue +Show + ItemLevel = 55 + DropLevel >= 47 + Continue +Show + ItemLevel = 56 + DropLevel >= 48 + Continue +Show + ItemLevel = 57 + DropLevel >= 49 + Continue +Show + ItemLevel = 58 + DropLevel >= 50 + Continue +Show + ItemLevel = 59 + DropLevel >= 51 + Continue +Show + ItemLevel = 60 + DropLevel >= 52 + Continue +Show + ItemLevel = 61 + DropLevel >= 53 + Continue +Show + ItemLevel = 62 + DropLevel >= 54 + Continue +Show + ItemLevel = 63 + DropLevel >= 55 + Continue +Show + ItemLevel = 64 + DropLevel >= 56 + Continue +Show + ItemLevel = 65 + DropLevel >= 57 + Continue +Show + ItemLevel = 66 + DropLevel >= 58 + Continue +Show + ItemLevel = 67 + DropLevel >= 59 + Continue +Show + ItemLevel = 68 + DropLevel >= 60 + + +#-------------------------- +# OPTIONAL RULES +#-------------------------- +# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE + +### OPTIONAL RULE: Hide random bases +# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE + +# Hide +# Rarity <= Magic +# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" +# AreaLevel >= 65 + +### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES + +# Show +# Rarity <= Magic +# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" +# AreaLevel >= 65 +# DropLevel <= 50 +# SetBackgroundColor 0 0 0 125 + +#-------------------------- +# Meta +#-------------------------- + +# If this thing crashes, time to update your filter! +# This is here to prevent people to use this filter for AGES. Expert items will get removed eventually +# Get a new filter from www.filterblade.xyz + +Show + BaseType == "Expert Laced Boots"