#=============================================================================================================== # NeverSink's Indepth Loot Filter - for Path of Exile #=============================================================================================================== # VERSION: 0.1.1 # AUTHOR: NeverSink # # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding # # TWITTER: @NeverSinkDev # DISCORD: https://discord.gg/mye6xhF # TWITCH: https://www.twitch.tv/neversink # PATREON: https://www.patreon.com/Neversink #-------------------------- # Overrides - Uniques, Valuables #-------------------------- Show Rarity Unique SetTextColor 175 96 37 255 SetBorderColor 175 96 37 255 SetBackgroundColor 53 13 13 255 PlayAlertSound 3 300 PlayEffect Brown MinimapIcon 2 Brown Star SetFontSize 40 ## Divine Orb Style Show Class "Currency" BaseType "Mirror" "Divine" "Perfect Jeweller's Orb" SetFontSize 45 SetTextColor 255 0 0 255 SetBorderColor 255 0 0 255 SetBackgroundColor 255 255 255 255 PlayAlertSound 6 300 PlayEffect Red MinimapIcon 0 Red Star #-------------------------- # Gold #-------------------------- Show StackSize >= 500 BaseType == "Gold" SetTextColor 255 255 255 SetBorderColor 255 255 255 MinimapIcon 2 Yellow Cross PlayEffect Yellow Temp Show BaseType == "Gold" SetTextColor 180 180 180 SetBorderColor 0 0 0 255 SetBackgroundColor 0 0 0 180 #-------------------------- # Uncut Gems #-------------------------- Show BaseType "Uncut " SetTextColor 20 240 240 SetBorderColor 20 240 240 PlayAlertSound 2 300 PlayEffect Cyan MinimapIcon 1 Cyan Triangle #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Special A Tier - League specific socketables and jewels Show BaseType "Soul Core" "Timeless" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special A Tier - Sanctum Relics Show Class "Relic" SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special A Tier - Rare Jewels Show Class "Jewel" Rarity Rare SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 MinimapIcon 2 Cyan Triangle PlayEffect Cyan # Special B Tier - Any Jewels Show Class "Jewel" Rarity Magic SetTextColor 0 240 190 SetBorderColor 0 240 190 SetFontSize 40 PlayEffect Cyan Temp # Special B Tier - Any Runes and Charms Show BaseType " Rune" " Charm" SetTextColor 0 240 190 PlayEffect Cyan Temp #-------------------------- # Socketables and Special Character Equipment #-------------------------- # Currency Tier A: Gemcutter, Annullment Show Class "Currency" BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance" SetTextColor 255 255 255 255 SetBorderColor 255 255 255 255 SetBackgroundColor 240 90 35 PlayAlertSound 1 300 PlayEffect White MinimapIcon 1 White Circle SetFontSize 40 # Currency Tier B: Vaal, Chaos, Exalt, Exotic Show Class "Currency" BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Circle SetFontSize 40 Show Class "Currency" BaseType "Distilled" "Catalyst" "Essence of" "Omen of" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Circle # Currency Tier C: Vaal, Chaos, Exalt, Exotic Show Class "Currency" BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard" SetTextColor 255 207 132 SetBorderColor 255 207 132 MinimapIcon 2 Grey Circle Show Class "Currency" BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact" SetTextColor 255 207 132 SetBorderColor 255 207 132 MinimapIcon 2 Grey Circle Show Class "Currency" BaseType "Wisdom" "Shard" # Unknown currency Show Class "Currency" SetTextColor 255 207 132 SetBorderColor 255 207 132 SetBackgroundColor 76 51 12 PlayAlertSound 2 300 PlayEffect Pink MinimapIcon 1 White Circle # Fragments Show BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" SetTextColor 255 207 255 SetBorderColor 255 207 255 SetBackgroundColor 65 20 80 PlayAlertSound 2 300 PlayEffect White MinimapIcon 1 White Square SetFontSize 40 Show BaseType "Waystone" Rarity <= Rare SetTextColor 255 255 255 SetBorderColor 255 255 255 PlayAlertSound 4 300 PlayEffect White MinimapIcon 1 White Square SetFontSize 40 #-------------------------- # Value Rares #-------------------------- Show Class "Rings" "Amulets" "Belts" Rarity Rare SetFontSize 40 SetTextColor 233 206 75 SetBorderColor 233 206 75 PlayEffect Yellow MinimapIcon 1 Yellow Diamond #-------------------------- # Rings, Amulets, Belts #-------------------------- Show Rarity Normal Class "Rings" "Amulets" "Belts" SetFontSize 40 Show Class "Rings" "Amulets" "Belts" Rarity Magic SetFontSize 40 #-------------------------- # Salvagable Items #-------------------------- Show Class "Helmets" "Boots" "Gloves" Sockets > 0 Rarity <= Magic SetBorderColor 200 200 200 SetFontSize 35 Show Sockets > 1 Rarity <= Magic SetBorderColor 200 200 200 SetFontSize 35 Show Class "Helmets" "Boots" "Gloves" Quality > 10 Rarity <= Magic SetBorderColor 200 200 200 SetFontSize 35 Show Quality >= 20 Rarity <= Magic SetBorderColor 200 200 200 SetFontSize 35 Show BaseType "Expert " Hide Rarity <= Magic Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" Continue Show ItemLevel <= 8 Continue Show ItemLevel = 9 DropLevel >= 1 Continue Show ItemLevel = 10 DropLevel >= 2 Continue Show ItemLevel = 11 DropLevel >= 3 Continue Show ItemLevel = 12 DropLevel >= 4 Continue Show ItemLevel = 13 DropLevel >= 5 Continue Show ItemLevel = 14 DropLevel >= 6 Continue Show ItemLevel = 15 DropLevel >= 7 Continue Show ItemLevel = 16 DropLevel >= 8 Continue Show ItemLevel = 17 DropLevel >= 9 Continue Show ItemLevel = 18 DropLevel >= 10 Continue Show ItemLevel = 19 DropLevel >= 11 Continue Show ItemLevel = 20 DropLevel >= 12 Continue Show ItemLevel = 21 DropLevel >= 13 Continue Show ItemLevel = 22 DropLevel >= 14 Continue Show ItemLevel = 23 DropLevel >= 15 Continue Show ItemLevel = 24 DropLevel >= 16 Continue Show ItemLevel = 25 DropLevel >= 17 Continue Show ItemLevel = 26 DropLevel >= 18 Continue Show ItemLevel = 27 DropLevel >= 19 Continue Show ItemLevel = 28 DropLevel >= 20 Continue Show ItemLevel = 29 DropLevel >= 21 Continue Show ItemLevel = 30 DropLevel >= 22 Continue Show ItemLevel = 31 DropLevel >= 23 Continue Show ItemLevel = 32 DropLevel >= 24 Continue Show ItemLevel = 33 DropLevel >= 25 Continue Show ItemLevel = 34 DropLevel >= 26 Continue Show ItemLevel = 35 DropLevel >= 27 Continue Show ItemLevel = 36 DropLevel >= 28 Continue Show ItemLevel = 37 DropLevel >= 29 Continue Show ItemLevel = 38 DropLevel >= 30 Continue Show ItemLevel = 39 DropLevel >= 31 Continue Show ItemLevel = 40 DropLevel >= 32 Continue Show ItemLevel = 41 DropLevel >= 33 Continue Show ItemLevel = 42 DropLevel >= 34 Continue Show ItemLevel = 43 DropLevel >= 35 Continue Show ItemLevel = 44 DropLevel >= 36 Continue Show ItemLevel = 45 DropLevel >= 37 Continue Show ItemLevel = 46 DropLevel >= 38 Continue Show ItemLevel = 47 DropLevel >= 39 Continue Show ItemLevel = 48 DropLevel >= 40 Continue Show ItemLevel = 49 DropLevel >= 41 Continue Show ItemLevel = 50 DropLevel >= 42 Continue Show ItemLevel = 51 DropLevel >= 43 Continue Show ItemLevel = 52 DropLevel >= 44 Continue Show ItemLevel = 53 DropLevel >= 45 Continue Show ItemLevel = 54 DropLevel >= 46 Continue Show ItemLevel = 55 DropLevel >= 47 Continue Show ItemLevel = 56 DropLevel >= 48 Continue Show ItemLevel = 57 DropLevel >= 49 Continue Show ItemLevel = 58 DropLevel >= 50 Continue Show ItemLevel = 59 DropLevel >= 51 Continue Show ItemLevel = 60 DropLevel >= 52 Continue Show ItemLevel = 61 DropLevel >= 53 Continue Show ItemLevel = 62 DropLevel >= 54 Continue Show ItemLevel = 63 DropLevel >= 55 Continue Show ItemLevel = 64 DropLevel >= 56 Continue Show ItemLevel = 65 DropLevel >= 57 Continue Show ItemLevel = 66 DropLevel >= 58 Continue Show ItemLevel = 67 DropLevel >= 59 Continue Show ItemLevel = 68 DropLevel >= 60 #-------------------------- # OPTIONAL RULES #-------------------------- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE ### OPTIONAL RULE: Hide random bases # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE # Hide # Rarity <= Magic # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" # AreaLevel >= 65 ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES # Show # Rarity <= Magic # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres" # AreaLevel >= 65 # DropLevel <= 50 # SetBackgroundColor 0 0 0 125 #-------------------------- # Meta #-------------------------- # If this thing crashes, time to update your filter! # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually # Get a new filter from www.filterblade.xyz Show BaseType == "Expert Laced Boots"