poe-filters/filter.filter
2024-12-15 21:15:40 +01:00

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#===============================================================================================================
# NeverSink's Indepth Loot Filter - for Path of Exile
#===============================================================================================================
# VERSION: 0.1.1
# AUTHOR: NeverSink
#
# This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
# With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
#
# TWITTER: @NeverSinkDev
# DISCORD: https://discord.gg/mye6xhF
# TWITCH: https://www.twitch.tv/neversink
# PATREON: https://www.patreon.com/Neversink
#--------------------------
# Overrides - Uniques, Valuables
#--------------------------
Show
Rarity Unique
SetTextColor 175 96 37 255
SetBorderColor 175 96 37 255
SetBackgroundColor 53 13 13 255
PlayAlertSound 3 300
PlayEffect Brown
MinimapIcon 2 Brown Star
SetFontSize 40
## Divine Orb Style
Show
Class "Currency"
BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
SetFontSize 45
SetTextColor 255 0 0 255
SetBorderColor 255 0 0 255
SetBackgroundColor 255 255 255 255
PlayAlertSound 6 300
PlayEffect Red
MinimapIcon 0 Red Star
#--------------------------
# Gold
#--------------------------
Show
StackSize >= 500
BaseType == "Gold"
SetTextColor 255 255 255
SetBorderColor 255 255 255
MinimapIcon 2 Yellow Cross
PlayEffect Yellow Temp
Show
BaseType == "Gold"
SetTextColor 180 180 180
SetBorderColor 0 0 0 255
SetBackgroundColor 0 0 0 180
#--------------------------
# Uncut Gems
#--------------------------
Show
BaseType "Uncut "
SetTextColor 20 240 240
SetBorderColor 20 240 240
PlayAlertSound 2 300
PlayEffect Cyan
MinimapIcon 1 Cyan Triangle
#--------------------------
# Socketables and Special Character Equipment
#--------------------------
# Special A Tier - League specific socketables and jewels
Show
BaseType "Soul Core" "Timeless"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
# Special A Tier - Sanctum Relics
Show
Class "Relic"
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
# Special A Tier - Rare Jewels
Show
Class "Jewel"
Rarity Rare
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
MinimapIcon 2 Cyan Triangle
PlayEffect Cyan
# Special B Tier - Any Jewels
Show
Class "Jewel"
Rarity Magic
SetTextColor 0 240 190
SetBorderColor 0 240 190
SetFontSize 40
PlayEffect Cyan Temp
# Special B Tier - Any Runes and Charms
Show
BaseType " Rune" " Charm"
SetTextColor 0 240 190
PlayEffect Cyan Temp
#--------------------------
# Socketables and Special Character Equipment
#--------------------------
# Currency Tier A: Gemcutter, Annullment
Show
Class "Currency"
BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance"
SetTextColor 255 255 255 255
SetBorderColor 255 255 255 255
SetBackgroundColor 240 90 35
PlayAlertSound 1 300
PlayEffect White
MinimapIcon 1 White Circle
SetFontSize 40
# Currency Tier B: Vaal, Chaos, Exalt, Exotic
Show
Class "Currency"
BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 White Circle
SetFontSize 40
Show
Class "Currency"
BaseType "Distilled" "Catalyst" "Essence of" "Omen of"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 White Circle
# Currency Tier C: Vaal, Chaos, Exalt, Exotic
Show
Class "Currency"
BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
SetTextColor 255 207 132
SetBorderColor 255 207 132
MinimapIcon 2 Grey Circle
Show
Class "Currency"
BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
SetTextColor 255 207 132
SetBorderColor 255 207 132
MinimapIcon 2 Grey Circle
Show
Class "Currency"
BaseType "Wisdom" "Shard"
# Unknown currency
Show
Class "Currency"
SetTextColor 255 207 132
SetBorderColor 255 207 132
SetBackgroundColor 76 51 12
PlayAlertSound 2 300
PlayEffect Pink
MinimapIcon 1 White Circle
# Fragments
Show
BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook"
SetTextColor 255 207 255
SetBorderColor 255 207 255
SetBackgroundColor 65 20 80
PlayAlertSound 2 300
PlayEffect White
MinimapIcon 1 White Square
SetFontSize 40
Show
BaseType "Waystone"
Rarity <= Rare
SetTextColor 255 255 255
SetBorderColor 255 255 255
PlayAlertSound 4 300
PlayEffect White
MinimapIcon 1 White Square
SetFontSize 40
#--------------------------
# Value Rares
#--------------------------
Show
Class "Rings" "Amulets" "Belts"
Rarity Rare
SetFontSize 40
SetTextColor 233 206 75
SetBorderColor 233 206 75
PlayEffect Yellow
MinimapIcon 1 Yellow Diamond
#--------------------------
# Rings, Amulets, Belts
#--------------------------
Show
Rarity Normal
Class "Rings" "Amulets" "Belts"
SetFontSize 40
Show
Class "Rings" "Amulets" "Belts"
Rarity Magic
SetFontSize 40
#--------------------------
# Salvagable Items
#--------------------------
Show
Class "Helmets" "Boots" "Gloves"
Sockets > 0
Rarity <= Magic
SetBorderColor 200 200 200
SetFontSize 35
Show
Sockets > 1
Rarity <= Magic
SetBorderColor 200 200 200
SetFontSize 35
Show
Class "Helmets" "Boots" "Gloves"
Quality > 10
Rarity <= Magic
SetBorderColor 200 200 200
SetFontSize 35
Show
Quality >= 20
Rarity <= Magic
SetBorderColor 200 200 200
SetFontSize 35
Show
BaseType "Expert "
Hide
Rarity <= Magic
Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
Continue
Show
ItemLevel <= 8
Continue
Show
ItemLevel = 9
DropLevel >= 1
Continue
Show
ItemLevel = 10
DropLevel >= 2
Continue
Show
ItemLevel = 11
DropLevel >= 3
Continue
Show
ItemLevel = 12
DropLevel >= 4
Continue
Show
ItemLevel = 13
DropLevel >= 5
Continue
Show
ItemLevel = 14
DropLevel >= 6
Continue
Show
ItemLevel = 15
DropLevel >= 7
Continue
Show
ItemLevel = 16
DropLevel >= 8
Continue
Show
ItemLevel = 17
DropLevel >= 9
Continue
Show
ItemLevel = 18
DropLevel >= 10
Continue
Show
ItemLevel = 19
DropLevel >= 11
Continue
Show
ItemLevel = 20
DropLevel >= 12
Continue
Show
ItemLevel = 21
DropLevel >= 13
Continue
Show
ItemLevel = 22
DropLevel >= 14
Continue
Show
ItemLevel = 23
DropLevel >= 15
Continue
Show
ItemLevel = 24
DropLevel >= 16
Continue
Show
ItemLevel = 25
DropLevel >= 17
Continue
Show
ItemLevel = 26
DropLevel >= 18
Continue
Show
ItemLevel = 27
DropLevel >= 19
Continue
Show
ItemLevel = 28
DropLevel >= 20
Continue
Show
ItemLevel = 29
DropLevel >= 21
Continue
Show
ItemLevel = 30
DropLevel >= 22
Continue
Show
ItemLevel = 31
DropLevel >= 23
Continue
Show
ItemLevel = 32
DropLevel >= 24
Continue
Show
ItemLevel = 33
DropLevel >= 25
Continue
Show
ItemLevel = 34
DropLevel >= 26
Continue
Show
ItemLevel = 35
DropLevel >= 27
Continue
Show
ItemLevel = 36
DropLevel >= 28
Continue
Show
ItemLevel = 37
DropLevel >= 29
Continue
Show
ItemLevel = 38
DropLevel >= 30
Continue
Show
ItemLevel = 39
DropLevel >= 31
Continue
Show
ItemLevel = 40
DropLevel >= 32
Continue
Show
ItemLevel = 41
DropLevel >= 33
Continue
Show
ItemLevel = 42
DropLevel >= 34
Continue
Show
ItemLevel = 43
DropLevel >= 35
Continue
Show
ItemLevel = 44
DropLevel >= 36
Continue
Show
ItemLevel = 45
DropLevel >= 37
Continue
Show
ItemLevel = 46
DropLevel >= 38
Continue
Show
ItemLevel = 47
DropLevel >= 39
Continue
Show
ItemLevel = 48
DropLevel >= 40
Continue
Show
ItemLevel = 49
DropLevel >= 41
Continue
Show
ItemLevel = 50
DropLevel >= 42
Continue
Show
ItemLevel = 51
DropLevel >= 43
Continue
Show
ItemLevel = 52
DropLevel >= 44
Continue
Show
ItemLevel = 53
DropLevel >= 45
Continue
Show
ItemLevel = 54
DropLevel >= 46
Continue
Show
ItemLevel = 55
DropLevel >= 47
Continue
Show
ItemLevel = 56
DropLevel >= 48
Continue
Show
ItemLevel = 57
DropLevel >= 49
Continue
Show
ItemLevel = 58
DropLevel >= 50
Continue
Show
ItemLevel = 59
DropLevel >= 51
Continue
Show
ItemLevel = 60
DropLevel >= 52
Continue
Show
ItemLevel = 61
DropLevel >= 53
Continue
Show
ItemLevel = 62
DropLevel >= 54
Continue
Show
ItemLevel = 63
DropLevel >= 55
Continue
Show
ItemLevel = 64
DropLevel >= 56
Continue
Show
ItemLevel = 65
DropLevel >= 57
Continue
Show
ItemLevel = 66
DropLevel >= 58
Continue
Show
ItemLevel = 67
DropLevel >= 59
Continue
Show
ItemLevel = 68
DropLevel >= 60
#--------------------------
# OPTIONAL RULES
#--------------------------
# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
### OPTIONAL RULE: Hide random bases
# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
# Hide
# Rarity <= Magic
# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
# AreaLevel >= 65
### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
# Show
# Rarity <= Magic
# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
# AreaLevel >= 65
# DropLevel <= 50
# SetBackgroundColor 0 0 0 125
#--------------------------
# Meta
#--------------------------
# If this thing crashes, time to update your filter!
# This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
# Get a new filter from www.filterblade.xyz
Show
BaseType == "Expert Laced Boots"