filter
This commit is contained in:
commit
45eae54194
545
filter.filter
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545
filter.filter
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#===============================================================================================================
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# NeverSink's Indepth Loot Filter - for Path of Exile
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#===============================================================================================================
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# VERSION: 0.1.1
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# AUTHOR: NeverSink
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#
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# This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
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# With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
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#
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# TWITTER: @NeverSinkDev
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# DISCORD: https://discord.gg/mye6xhF
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# TWITCH: https://www.twitch.tv/neversink
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# PATREON: https://www.patreon.com/Neversink
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#--------------------------
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# Overrides - Uniques, Valuables
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#--------------------------
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Show
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Rarity Unique
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SetTextColor 175 96 37 255
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SetBorderColor 175 96 37 255
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SetBackgroundColor 53 13 13 255
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PlayAlertSound 3 300
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PlayEffect Brown
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MinimapIcon 2 Brown Star
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SetFontSize 40
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## Divine Orb Style
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Show
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Class "Currency"
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BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
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SetFontSize 45
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SetTextColor 255 0 0 255
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SetBorderColor 255 0 0 255
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SetBackgroundColor 255 255 255 255
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PlayAlertSound 6 300
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PlayEffect Red
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MinimapIcon 0 Red Star
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#--------------------------
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# Gold
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#--------------------------
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Show
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StackSize >= 500
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BaseType == "Gold"
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SetTextColor 255 255 255
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SetBorderColor 255 255 255
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MinimapIcon 2 Yellow Cross
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PlayEffect Yellow Temp
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Show
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BaseType == "Gold"
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SetTextColor 180 180 180
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SetBorderColor 0 0 0 255
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SetBackgroundColor 0 0 0 180
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#--------------------------
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# Uncut Gems
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#--------------------------
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Show
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BaseType "Uncut "
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SetTextColor 20 240 240
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SetBorderColor 20 240 240
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PlayAlertSound 2 300
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PlayEffect Cyan
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MinimapIcon 1 Cyan Triangle
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#--------------------------
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# Socketables and Special Character Equipment
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#--------------------------
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# Special A Tier - League specific socketables and jewels
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Show
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BaseType "Soul Core" "Timeless"
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 2 Cyan Triangle
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PlayEffect Cyan
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# Special A Tier - Sanctum Relics
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Show
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Class "Relic"
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 2 Cyan Triangle
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PlayEffect Cyan
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# Special A Tier - Rare Jewels
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Show
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Class "Jewel"
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Rarity Rare
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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MinimapIcon 2 Cyan Triangle
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PlayEffect Cyan
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# Special B Tier - Any Jewels
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Show
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Class "Jewel"
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Rarity Magic
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SetTextColor 0 240 190
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SetBorderColor 0 240 190
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SetFontSize 40
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PlayEffect Cyan Temp
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# Special B Tier - Any Runes and Charms
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Show
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BaseType " Rune" " Charm"
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SetTextColor 0 240 190
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PlayEffect Cyan Temp
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#--------------------------
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# Socketables and Special Character Equipment
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#--------------------------
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# Currency Tier A: Gemcutter, Annullment
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Show
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Class "Currency"
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BaseType "Gemcutter's Prism" "Orb of Annulment" "Orb of Chance"
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SetTextColor 255 255 255 255
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SetBorderColor 255 255 255 255
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SetBackgroundColor 240 90 35
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PlayAlertSound 1 300
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PlayEffect White
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MinimapIcon 1 White Circle
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SetFontSize 40
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# Currency Tier B: Vaal, Chaos, Exalt, Exotic
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Show
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Class "Currency"
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BaseType "Vaal Orb" "Greater Jeweller's Orb" "Chaos Orb" "Lesser Jeweller's Orb" "Exotic" "Exalted Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy" "Orb of Chance"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 1 White Circle
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SetFontSize 40
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Show
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Class "Currency"
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BaseType "Distilled" "Catalyst" "Essence of" "Omen of"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 1 White Circle
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# Currency Tier C: Vaal, Chaos, Exalt, Exotic
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Show
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Class "Currency"
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BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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MinimapIcon 2 Grey Circle
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Show
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Class "Currency"
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BaseType "Simulacrum Splinter" "Breach Splinter" " Artifact"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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MinimapIcon 2 Grey Circle
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Show
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Class "Currency"
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BaseType "Wisdom" "Shard"
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# Unknown currency
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Show
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Class "Currency"
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SetTextColor 255 207 132
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SetBorderColor 255 207 132
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SetBackgroundColor 76 51 12
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PlayAlertSound 2 300
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PlayEffect Pink
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MinimapIcon 1 White Circle
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# Fragments
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Show
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BaseType "Simulacrum" " Tablet" "Breachstone" "Barya" "Ultimatum" " Fragment" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook"
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SetTextColor 255 207 255
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SetBorderColor 255 207 255
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SetBackgroundColor 65 20 80
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PlayAlertSound 2 300
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PlayEffect White
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MinimapIcon 1 White Square
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SetFontSize 40
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Show
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BaseType "Waystone"
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Rarity <= Rare
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SetTextColor 255 255 255
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SetBorderColor 255 255 255
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PlayAlertSound 4 300
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PlayEffect White
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MinimapIcon 1 White Square
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SetFontSize 40
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#--------------------------
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# Value Rares
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#--------------------------
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Show
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Class "Rings" "Amulets" "Belts"
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Rarity Rare
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SetFontSize 40
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SetTextColor 233 206 75
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SetBorderColor 233 206 75
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PlayEffect Yellow
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MinimapIcon 1 Yellow Diamond
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#--------------------------
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# Rings, Amulets, Belts
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#--------------------------
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Show
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Rarity Normal
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Class "Rings" "Amulets" "Belts"
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SetFontSize 40
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Show
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Class "Rings" "Amulets" "Belts"
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Rarity Magic
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SetFontSize 40
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#--------------------------
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# Salvagable Items
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#--------------------------
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Show
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Class "Helmets" "Boots" "Gloves"
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Sockets > 0
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Rarity <= Magic
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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Sockets > 1
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Rarity <= Magic
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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Class "Helmets" "Boots" "Gloves"
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Quality > 10
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Rarity <= Magic
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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Quality >= 20
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Rarity <= Magic
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SetBorderColor 200 200 200
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SetFontSize 35
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Show
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BaseType "Expert "
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Hide
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Rarity <= Magic
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Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
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Continue
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Show
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ItemLevel <= 8
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Continue
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Show
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ItemLevel = 9
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DropLevel >= 1
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Continue
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Show
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ItemLevel = 10
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DropLevel >= 2
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Continue
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Show
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ItemLevel = 11
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DropLevel >= 3
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Continue
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Show
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ItemLevel = 12
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DropLevel >= 4
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Continue
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Show
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ItemLevel = 13
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DropLevel >= 5
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Continue
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Show
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ItemLevel = 14
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DropLevel >= 6
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Continue
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Show
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ItemLevel = 15
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DropLevel >= 7
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Continue
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Show
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ItemLevel = 16
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DropLevel >= 8
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Continue
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Show
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ItemLevel = 17
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DropLevel >= 9
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Continue
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Show
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ItemLevel = 18
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DropLevel >= 10
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Continue
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Show
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ItemLevel = 19
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DropLevel >= 11
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Continue
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Show
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ItemLevel = 20
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DropLevel >= 12
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Continue
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Show
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ItemLevel = 21
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DropLevel >= 13
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Continue
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Show
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ItemLevel = 22
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DropLevel >= 14
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Continue
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Show
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ItemLevel = 23
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DropLevel >= 15
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Continue
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Show
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ItemLevel = 24
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DropLevel >= 16
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Continue
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Show
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ItemLevel = 25
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DropLevel >= 17
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Continue
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Show
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ItemLevel = 26
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DropLevel >= 18
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Continue
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Show
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ItemLevel = 27
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DropLevel >= 19
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Continue
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Show
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ItemLevel = 28
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DropLevel >= 20
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Continue
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Show
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ItemLevel = 29
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DropLevel >= 21
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Continue
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Show
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ItemLevel = 30
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DropLevel >= 22
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Continue
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Show
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ItemLevel = 31
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DropLevel >= 23
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Continue
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Show
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ItemLevel = 32
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DropLevel >= 24
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Continue
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Show
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ItemLevel = 33
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DropLevel >= 25
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Continue
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Show
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ItemLevel = 34
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DropLevel >= 26
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Continue
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Show
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ItemLevel = 35
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DropLevel >= 27
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Continue
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Show
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ItemLevel = 36
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DropLevel >= 28
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Continue
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Show
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ItemLevel = 37
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DropLevel >= 29
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Continue
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Show
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ItemLevel = 38
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DropLevel >= 30
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Continue
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Show
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ItemLevel = 39
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DropLevel >= 31
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Continue
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Show
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ItemLevel = 40
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DropLevel >= 32
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Continue
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Show
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ItemLevel = 41
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DropLevel >= 33
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Continue
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Show
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ItemLevel = 42
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DropLevel >= 34
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Continue
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Show
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ItemLevel = 43
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DropLevel >= 35
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Continue
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Show
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ItemLevel = 44
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DropLevel >= 36
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Continue
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Show
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ItemLevel = 45
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DropLevel >= 37
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Continue
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Show
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ItemLevel = 46
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DropLevel >= 38
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Continue
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Show
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ItemLevel = 47
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DropLevel >= 39
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Continue
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Show
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ItemLevel = 48
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DropLevel >= 40
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Continue
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Show
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ItemLevel = 49
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DropLevel >= 41
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Continue
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Show
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ItemLevel = 50
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DropLevel >= 42
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Continue
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Show
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ItemLevel = 51
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DropLevel >= 43
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Continue
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Show
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ItemLevel = 52
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DropLevel >= 44
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Continue
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Show
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ItemLevel = 53
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DropLevel >= 45
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Continue
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Show
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ItemLevel = 54
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DropLevel >= 46
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Continue
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Show
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ItemLevel = 55
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DropLevel >= 47
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Continue
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Show
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ItemLevel = 56
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DropLevel >= 48
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Continue
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Show
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ItemLevel = 57
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DropLevel >= 49
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Continue
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Show
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ItemLevel = 58
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DropLevel >= 50
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Continue
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Show
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ItemLevel = 59
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DropLevel >= 51
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Continue
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Show
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ItemLevel = 60
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DropLevel >= 52
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Continue
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Show
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ItemLevel = 61
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DropLevel >= 53
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Continue
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Show
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ItemLevel = 62
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DropLevel >= 54
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Continue
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Show
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ItemLevel = 63
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DropLevel >= 55
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Continue
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Show
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ItemLevel = 64
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DropLevel >= 56
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Continue
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Show
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ItemLevel = 65
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DropLevel >= 57
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Continue
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Show
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ItemLevel = 66
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DropLevel >= 58
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Continue
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Show
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ItemLevel = 67
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DropLevel >= 59
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Continue
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Show
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ItemLevel = 68
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DropLevel >= 60
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#--------------------------
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# OPTIONAL RULES
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#--------------------------
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# TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
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### OPTIONAL RULE: Hide random bases
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# REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
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# Hide
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# Rarity <= Magic
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# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
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# AreaLevel >= 65
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### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
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# Show
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# Rarity <= Magic
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# Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
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# AreaLevel >= 65
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# DropLevel <= 50
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# SetBackgroundColor 0 0 0 125
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#--------------------------
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# Meta
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#--------------------------
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# If this thing crashes, time to update your filter!
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# This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
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# Get a new filter from www.filterblade.xyz
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||||
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Show
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BaseType == "Expert Laced Boots"
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Loading…
Reference in a new issue